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“I design systems that let creative work scale without losing soul.”
I’m a design director and creative technologist with around 20 years’ experience across creative direction, design leadership, design operations and design systems. I build the frameworks, workflows and production tools that help multidisciplinary teams move faster, reduce friction and deliver consistently high-quality work.
My work sits at the intersection of design, engineering and business: shaping the systems, workflows and production pipelines that unlock efficiency without compromising creative integrity.
With a background spanning visual design, technical art and front-end development, I bring a hands-on, full-stack perspective to design leadership. I’m often brought in to untangle complex or stalled environments: simplifying workflows, aligning teams and building the systems that lift output and impact.
I work closely with cross-functional stakeholders to bridge creative, technical and business priorities, helping organisations mature their design capability and operate more effectively.
A three-part index separating commercial work, personal creative practice and creative technology R&D.
Commercial case studies. Shipped products, campaigns and design systems created under real-world client constraints, deadlines and business metrics.
View the workPersonal creative work. A curated collection of drawing, painting, illustration and visual experimentation, made for the craft.
View the artCreative technology. My space for active R&D, where I test new tools, explore AI workflows and build rapid proofs of concept, driven by curiosity.
View the code
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Creative Direction · Technical Art · Design Systems · UX/UI · 3D & Real-Time · Front-End Development · Automation · Team Leadership
My career has moved between disciplines that usually sit apart: visual design, front-end development, technical art and creative direction. Working across agencies, in-house teams and product companies, I’ve led work for brands including Google, Stan, IBM and Inspace, from global campaign systems and digital products to real-time 3D platforms.
That mix shapes how I work. I’m as comfortable art directing a campaign or designing a product journey as I am building a 3D pipeline, writing the code behind a prototype or automating a production workflow. The common thread is building the systems underneath the work, so teams can make more of it, more consistently, without losing the craft.
Outside client work I keep experimenting through art and code, from generative drawings to interactive 3D, like the turntable of me spinning alongside this as you scroll.
I approach design as an operational discipline as well as a creative one. My process starts with how teams actually work, then builds the systems, tools and habits that help them deliver.
Systems-first thinking
Anchored in business goals
Clarity through complexity
Cross-functional by default
Prototype, prove, then build
I focus on the areas where design has the greatest effect on how an organisation operates and delivers. My work centres on the structures, processes and alignment that turn design into a consistent, effective driver of business value.
Growing design teams and output
Design systems and production pipelines
Speed, quality and efficiency
Design, engineering and business aligned
Raising design maturity
I’m currently open to Head of Design, Design Director and senior creative technology roles, where design leadership, systems thinking and hands-on craft can shape how a team works. If that sounds like your team, I’d be glad to talk.