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“I design systems that let creative work scale without losing soul.”
I'm a technical design director specialising in design operations, systems, and automation. I build scalable frameworks that help teams move faster, reduce friction, and deliver consistently high-quality work. I help organisations scale design through systems, automation, and strong operational foundations, without losing creative quality.
My work sits at the intersection of design, engineering, and business, designing systems, workflows, and production pipelines that unlock efficiency without compromising creative integrity.
With a background spanning front-end development, technical art, and visual design, I bring a full-stack perspective to design leadership. I’m often brought in to solve complex or stalled environments, untangling workflows, aligning teams, and building the systems needed to scale output and impact.
I work closely with cross-functional stakeholders to bridge the gap between creative, technical, and business priorities, helping organisations mature their design capability and operate more effectively at scale.
A three-tiered index separating commercial digital products, personal creative work, and raw technical R&D.
Commercial case studies. Shipped products and digital design work created under real-world client constraints, deadlines, and business metrics.
View the WorkPersonal creative works. A finished gallery of my individual illustration, animation, and motion design projects created purely for the craft.
View the ArtTechnical tinkering. My sandbox for active R&D. Where I test new code stacks, explore AI workflows, and build rapid proofs-of-concept off my own bat.
View the Code
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Creative Direction · Technical Art · Design Systems · UX/UI · 3D & Real-Time · Front-End Development · Automation · Team Leadership
My career has moved between disciplines that usually sit apart: visual design, front-end development, technical art and creative direction. Working across agencies, in-house teams and product companies, I’ve led work for brands including Google, Stan, IBM and Inspace, from global campaign systems and digital products to real-time 3D platforms.
That mix shapes how I work. I’m as comfortable art directing a campaign or designing a product journey as I am building a 3D pipeline, writing the code behind a prototype or automating a production workflow. The common thread is building the systems underneath the work, so teams can make more of it, more consistently, without losing the craft.
Outside client work I keep experimenting through art and code, from generative drawings to interactive 3D, like the turntable of me spinning alongside this as you scroll.
I approach design as an operational discipline, not just a creative function, focusing on how teams work, how systems scale, and how outcomes are delivered.
Systems-first thinking
Design as a business lever
Clarity through complexity
Cross-functional by default
Scale without compromise
I focus on the areas where design has the greatest impact on how an organisation operates and delivers, improving how teams work, how systems scale, and how outcomes are achieved. My work centres on building the structures, processes, and alignment needed to turn design into a consistent and effective driver of business value.
Scaling design teams and output
Design systems and production pipelines
Improving speed, quality, and efficiency
Bridging design, engineering, and business
Raising design maturity
I partner with teams to build the systems, workflows, and foundations needed to deliver high-quality work at scale. I’m currently open to Head and Director-level roles.